Might And Magic 8 Maps

I'll start with the simpler aspects of the game first, and then move on togeneral advice and walkthrus of areas not covered already.

First, let me state that MM8 has a lot of replayability. You can create partysizes as big or as small as you wish, including solo character runs. Here is mycommentary on the playable characters in the game.

Troll: Will have the highest hit points of any characterselected, but they are in my opinion the lowest damage dealing Might orientedcharacter. Trolls can paralyze opponents and they get resistance for GrandmasterLeather. They can also learn the Repair Item skill up to Master level(a Masterlevel with 10 points will repair all items including artifacts and relics).

  1. For Might and Magic VIII: Day of the Destroyer on the PC, Guide and Walkthrough by TNg. Remember that the tomb has multiple levels so the map will be misleading.
  2. Maps for Might and Magic VII. Games; Manuals; Contact; Maps. Avlee Bandit Caves Barrow Downs Barrow I Barrow II Barrow III Barrow IV Barrow V Barrow VI Barrow VII Barrow VIII Barrow IX Barrow X Barrow XI Barrow XII Barrow XIII Barrow XIV Barrow XV Bracada Desert Breeding Zone: Castle Gloaming.

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Knight: Best Might oriented character due to their abilityto Grandmaster the Armsmaster skill. They will do the most melee damage of anycharacter, and good spears can be obtained from Balthazar Lair if you're patientenough and have the funds. They can Grandmaster in Repair Item, which will fixall items.

Minotaur: In my opinion, they are better than Trolls interms of doing damage and they should use the Axe skills for the most damageoutput. Minotaurs can't use helms, shields, or boots so they are a bit harder tojustify using. They can learn the Disarm and Perception skills to be a goodcharacter to deal with chests and see the traps or hidden areas.

Dark Elf: Definitely a good choice because of the amount ofskills they can learn well. They can Identify Item up to Master level(at 10points, this will ID all items), learn Merchant to Grandmaster(buy and sellitems at the best rate), Disarm Traps at Grandmaster(all chests will be disarmedof traps), obtain Master level in Dagger fighting(more effective in my opinionthan doing Master Sword), Grandmaster in Chain(reduces physical damage fromattacks), Grandmaster in Bow(2 arrows with each shot and additional damage foradded points past 10), and Mastery of the Elemental magic skills(Fire, Air,Water, Earth). I would choose them over Necromancers if you don't wantGrandmaster Alchemy(you can buy Black potions from Balthazar Lair) or the Darkmagic spells.

Vampire: A good substitute for the Cleric if you want moredamage dealing potential. They can learn the Self magic skills(Body, Mind,Spirit) to Master level. They can also Levitate, which comes in handy indungeons to bypass traps as well as allow the same effect as the Water Walkspell and not take damage from lava. Vampires can also Grandmaster in the Daggerskill, but don't expect them to do as much damage as a Knight.

Might

Cleric: They are able to Grandmaster in the Self magicskills(Body, Mind, Spirit) as well as Light magic. They are able to learn theMeditation and Merchant skills higher than the Vampire can, so they will getmore spell points and be able to get better results in buying or selling items.Light magic does provide offensive and defensive capabilities the Vampire isunable to use. Their promotion is much easier than the Vampire promotion. I'dselect a Cleric ONLY if you have no intention of hiring or creating Dark Elves.

Necromancer: Can learn Grandmastery of the Elemental Magicskills(Earth, Air, Fire, Water), Grandmastery of Dark Magic(only otherNecromancers and Bone Dragons have resistance or immunity to it), GrandmasterAlchemy in order to create the Black potions, Grandmaster Learning andGrandmaster Meditation, and Master Identify Item. They'll have the lowest hitpoints, but the most offensive capability surpassing Knights and Dragons interms of damage with certain spells.

Dragon: I consider this the 'newbie' charactersince adding 1 Dragon makes the game significantly easier. They are also buggedin that their breath attack never misses, and nothing is immune to it. Dragonscan easily solo the entire game, so that's my opinion of how overpowered theyare in design. I'd only select a Dragon for the first time you try MM8 or ifyou've never played M&M before. Dragons are able to Fly, learn GrandmasterIdentify Item, Grandmaster Learning, and Grandmaster Perception. They can alsolearn Master Bodybuilding and Master Meditation.

The best and smallest optimal MM8 party in my opinion would be: Knight, DarkElf, Vampire.

For character creation, maximize Endurance, minimize Accuracy and Luck to 10points(both are able to get enhanced thru the fountains in the game). If you'reusing a Might character, get at least 20 or 30 might points and put the otherpoints into Endurance. Minimize Personality and Intellect to 10 or keep thedefault Intellect and Personality for all Might oriented characters. For DarkElves, keep Endurance low and Maximize Accuracy and then get Intelligence to 10.Vampires should max Personality and then Endurance(Might is able to get enhancedat a fountain in the game). Here are my stat recommendations for charactercreation:

Troll: 30 Might, 7 Intellect, 7 Personality, 34 Endurance,10 Accuracy, 10 Speed, 10 Luck

Knight: 20 Might, 10 Intellect, 10 Personality, 22Endurance, 10 Accuracy, 10 Speed, 10 Luck

Minotaur: 30 Might, 7 Intellect, 10 Personality, 22Endurance, 10 Accuracy, 10 Speed, 10 Luck

Vampire: 9 Might, 9 Intellect, 30 Personality, 16 Endurance,9 Accuracy, 10 Speed, 9 Luck

Might and magic 8 walkthrough maps

Dark Elf: 10 Might, 10 Intellect, 10 Personality, 7Endurance, 30 Accuracy, 22 Speed, 10 Luck

Cleric: 10 Might, 10 Intellect, 20 Personality, 22Endurance, 10 Accuracy, 10 Speed, 10 Luck

Necromancer : 10 Might, 22 Intellect, 10 Personality, 20Endurance, 10 Accuracy, 10 Speed, 10 Luck

Now for my opinion on the skills in the game...

The Elemental magic skills offer more offensive capability than any Mightcharacter can provide. Self magic skills are more useful for healing as well assome offensive capability. Light magic offers some offensive and defensivecapability, while Dark magic is almost entirely offensive.

Leather: You can't get any physical damage reduction fromlearning it, but Clerics, Necromancers, Trolls and Vampires should learn theskill as high as they can.

Chain: Only Dark Elves can Grandmaster this skill, so theyshould be the only ones to learn it.

Might And Magic 8 Maps

Plate: Knights and Minotaurs should learn this skill sinceat master level you only get 1/2 physical damage.

Might and magic 8 maps

Dagger: Vampires, Dark Elves, and Necromancers should learnthis skill as high as they can.

Mace: Only Clerics and Trolls should learn this skill ashigh as they can.

Sword: Trolls and Knights are the only characters thatshould learn this skill.

Axe: Minotaurs are the only characters that should learnthis skill. The two handed axes deal more damage at Grandmaster 15 than theMinotaur's Spear/Dagger combo that is also available.

Spear: Only Knights should learn this skill as high as theycan.

Alchemy: The only reason to learn this skill is for theBlack potions(and again, they can be bought at Balthazar Lair).

Armsmaster: All characters that can learn this skill shoulddevelop it as high as it can go.

Might And Magic 8 Guide

Body Building: All characters that can learn it get addedhit points, so develop this skill as high as you can for each character.

Disarm Trap: Only Dark Elves or Minotaurs should learn thisskill, and if you have both a Dark Elf and a Minotaur in your party just selectone to specialize in this skill AND the Perception skill.

Identify Item: Dark Elves, Necromancers, and Dragons are theonly ones that should develop this skill.

Identify Monster: In my opinion, this is an entirely uselessskill. Save your skill points for better skills.

Learning: Develop this skill as high as you can and as soonas you can for each character.

Meditation: Only Dark Elves, Dragons, Necromancers, andClerics can learn this skill. I would not develop Meditation for Dark Elves andDragons unless you absolutely need their spell points.

Merchant: All characters should learn this skill as high asthey can to reduce training costs. Only one character should have the Merchantskill highly developed.

Perception: Only Dark Elves or Minotaurs should learn thisskill. I think it's a waste of skill points for Dragons to learn it unless theyare doing the game solo.

Regeneration: Learn it only to Expert (9 skill points) toget 2 hit points every 5 minutes instead of 1 at the Normal level. Vampires,Liches, Dragons, and Trolls can do this.

Repair Item: Have only a Knight or Troll learn the skill.

Vampires only need to Master the Vampire skill, but Dark Elves and Dragonsshould Grandmaster their class-specific skills.

Maps available here, have been proven over time to be of quality, balance, and of good design. Some have been used for campaigns and other specialty tournaments. Only the best maps are posted here.

ALLIED MAPS

4 Corner Conquest Allied v. SOD[updated]
Author: Fearflame - 4 Players (Red & Blue Vs. Orange & Green; Medium map)

Description Here.

Allegence Circle v.ROE[updated]
Author: Unknown - 4 Players (Red & Green vs. Blue & Tan; Medium map)

A big loop of castles , and opponents you and your ally must defeat.

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All For One Clans v.ROE[updated]
Author: Hapkane - 4 Players (Red & Orange vs. Blue & Purple; Medium map)

This is Hap's 2v2 version. Updated 11/16/99

This edit was made specifically for Clan team matches.

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Allied Battle For Honor v. ROE[updated]
Author: JB239 - 4 Players (Green & Purple Vs. Blue & Teal; Medium map)

You and your allie wish to rule the underground and above world to do this you must defeat your neighbors who have allied.

Allied Conquest v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Tan; Medium map)

a well balanced 2 v 2 map.

Allied Discovery v.ROE[updated]
Author: Unknown - 4 Player (Red & Tan vs Blue & Green; Medium map)

You and your ally are out of the dark and want 2 discover the new land but watch out for your enemies.

Allied Explosion 2 v.ROE[updated]
Author: Unknown - 4 Players (Red & Orange vs. Blue & Purple; Medium map)

The New Revised and remodeled allied Explosion! All Artifacts are on this map!! So Who knows what you will find.

Allied Fun v.ROE[updated]
Author: Pandora - 4 Players (Blue & Purple VS. Orange & Teal; Medium map)

A real fun map as the name implies. Utopia on each side, and relic in the middle, many options and ways to go.

Allied Invasion v.SOD[updated]
Author: Unknown - 4 Players (Red & Tan vs. Blue & Green; Medium map)

An allied map.

Allies Of The Round v.ROE[updated]
Author: Unknown - 4 Players (Red & Green vs. Blue & Tan; Medium map)

Swift allied map where you need to use your head.

Around The Lake v.ROE[updated]
Author: JB239 - 4 Player (Purple & Pink vs Orange & Teal; Medium map)

4 kingdoms inhabit the land, and the only way to get to the neighboring land is traveling around the lake. It was also discovered recently that underground travel might be possible....

Around The Lake Exp. v. AB[updated]
Author: Unknown - 4 Player (Red & Tan vs Blue & Green; Medium map)

4 kingdoms inhabit the land, and the only way to get to the neighboring land is traveling around the lake. It was also discovered recently that underground travel might be possible....

Blitzkrieg 2 v. ROE[updated]
Author: Provost Vayhle - 4 Player (Red & Tan vs Blue & Green; Medium map)

Many paths to victory, and an equal number to defeat...

All LV3 and higher creatures savage, no fly, no dimention door. Somewhat easy access to enemy castles allows a fast paced allied game. Game starts with 2 random heroes (both match your castle type).

Butterfly v. SOD[updated]
Author: Fearflame - 4 Player (Red & Blue vs Green & Orange; Medium map)

4 kingdoms inhabit the land, and the only way to get to the neighboring land is traveling around the lake. It was also discovered recently that underground travel might be possible....

Chessmasters v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Tan; Medium map)

Simple Kill your enemy.

Circle Of War v.ROE[updated]
Author: White_Wiz - 4 Player (Blue & Teal vs Green & Purple; Medium map)

A great war has broken out . You and your ally have to rid of those nasty neigbors but to do so you must run in circles to kill them. Two extra castles avialable for each player and a utopia This is closed map with many challenges. Good luck and have fun !!

Clan Buds v.ROE[updated]
Author: Lady_Of_The_Lake - 4 Player (Red & Pink vs Blue & Teal; Medium map)

Description Here.

Conflicting Views v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Tan; Medium map)

Kingdoms on the East and the West always have had different views and beliefs...it is time to decide which rules the land.

Control Over The Land v.ROE[updated]
Author: Unknown - 4 Player (Tan & Orange vs Blue & Purple; Medium map)

Edit for Allied-Champions.

Crimson & Clover 2 ~ 4 FFA v.ROE[updated]
Author: Unknown - 4 Players (Medium map)

Yesterday, while sailing along the shore of your homeland, a sudden fog appeared as if by magic. A few minutes after the fog appeared, your ship ran aground and was wrecked. The fog suddenly vanished, revealing a nearby unoccupied castle. Is this some sort of game?

Modified version of the original Crimson & Clover found on the CD. Griffin Conservatory removed.

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Criss Cross 2 v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Tan; Medium map)

Each kingdom is trapped on their side, but they want to break out and explore the rest of the land. Behemoths and Giants guard the borders though.

Criss Cross 3 v.ROE[updated]
Author: Unknown - 4 Player (Blue & Teal vs Tan & Purple; Medium map)

Each kingdom is trapped on their side, but they want to break out and explore the rest of the land. The Dragons guard the borders though.
F6 to whisper is purple and F7 to whisper is Teal :).

Criss Cross 4 v.ROE[updated]
Author: Unknown - 4 Player (Blue & Teal vs Tan & Purple; Medium map)

Good and Evil battles...or works together? Angels above and Devils below try to keep the kingdoms on their own side and away from war.
F6 to whisper is purple and F7 to whisper is Teal :).

Final Criss Cross (5) v.ROE[updated]
Author: Unknown - 4 Player (Blue & Teal vs Tan & Purple; Medium map)

Last one...the undead hold the borders this time. Latest updated one.

Final Criss Cross (5) Remix v.ROE[updated]
Author: Unknown - 4 Player (Blue & Teal vs Tan & Purple; Medium map)

Criss Cross 5 mixed around with added relics and utopias. New border guards also.

CC5Remix 2 v.ROE[updated]
Author: AndiAngelslayer - 4 Player (Blue & Purple vs Green & Orange; Medium map)

and no, the last one wasnt the last one... *-Blue's town update.

Criss Cross SOD Style v.SOD[updated]
Author: Unknown - 4 Player (Blue & Teal vs Green & Purple; Medium map)

A map simular to the popular Criss Cross series for all its fans.

Cursed Lands v.RoE[updated]
Author: Unknown - 4 Player (Red & Tan vs Blue & Green; Large map)

The region where many battles have fought over the years has turn the land into hell on earth. Along with the rotten bodies, they left numerous weapons they used once, in aid of their victory. Now it is left for you to claim, but do it quickly because 3 other kingdom also want to claim victorious.

Damnification v.RoE[updated]
Author: Unknown - 4 Player (Red & Blue vs Green & Purple; Medium map)

Strait forward 2v2 battle for honor & justice.

Desert War 2v2 v.RoE[updated]
Author: Unknown - 4 Player (Red & Purple vs Blue & Teal; Medium map)

2 teams battle through the vast sand dunes.

Domination of the Land v.ROE[updated]
Author: JB239 - 4 Player (Blue & Tan vs Red & Green; Medium map)

All 4 teams enclosed by various L7 monsters. A very well detailed map with Underground. A tournament is held to see which allied group can dominate the land, and crush their opposition.

Dominion v.AB[updated]
Author: Hapkane - 4 Human + 2 comps (Red & Green & Teal (comp) vs Blue & Orange & Pink (comp); Large map)

Opposing forces have allied and war is imminent. Some territories are protected but holding onto a crucial border will require teamwork and a superior strategy.

Note: If playing for clan wars, main hero may either start on island or at castle.

Elemental Wars v.ROE[updated]
Author: Unknown - 6 Players (Blue & Teal vs Green & Purple vs Red & Tan; Medium map)

The Elementals slaves have rebelled against you, their lawful rulers. Five heroes have already been captured. Several sides to choose from.

Enchanted Quest v.SOD[updated]
Author: Unknown - 4 Player (Red & Purple vs Blue & Green; Medium map)

Every Heroe has fair and equal chance of domination..... If you follow your quest.

Fast & Furious Allies v.ROE[updated]
Author: Blue_Angel1 - 4 Player (Red & Blue vs Tan & Orange; Medium map)

Could this be thee Crimson & Clover map? Thats what thee peasants wanted, but thee Gothic Gods have a different plan. And being thee just Gods that thine are; ye will find no way to abolish magic use, or keep thine opponents in shackles. Underworld riches are not as easy as they seem.

Final Allied Battle v.ROE[updated]
Author: jb239 - 4 Player (Blue & Teal vs Tan & Purple; Large map)

A large continent with four kingdoms is about to go to war. It is the North vs the South, and lots of land to cover and conquer.

Fulcrum v.ROE[updated]
Author: Dazed - 4 Players (Red & Purple vs Blue & Green; Medium map)

For ages, dragons have jealously stood guard over their treasure (and prevented you from reaching your long-standing enemy). Now, however, the dragon's power is waning so you have a chance to take their hoard and your vengeance!

Hot Spot v.ROE[updated]
Author: Wiggy_Wam - 4 Players (Red & Green vs Blue & Tan; Medium map)

Blub

Hourglass 2v2 v.ROE[updated]
Author: Pandora / jb239 - 4 Player (Blue & Teal Vs Orang & Purple; Medium map)

In the Land of Hourglass, 2 teams must work together to defeat their adversaries across the land.*-Logistics added in box.

Islands 'n' Castles v.ROE[updated]
Author: Unknown - 4 Player (Green & Purple vs Orange & Teal; Medium map)

A medium 2v2 map with many islands and castlesv.

Land Skirmish v.ROE[updated]
Author: jb239 - 4 Player (Tan & Purple vs Blue & Teal; Medium map)

Here you got 2 ways to break to a Middle Area with nice Goodies - either kill some Angels or some Red Drags to get there.

Lava Wars v.ROE[updated]
Author: AndiAngelslayer - 4 Player (Blue & Purple Vs. Orange & Teal; Medium map)

The 4 Nations of Lava World are sick of all the fire and smoke and are searching for the better land...but will it be big enough for both teams or will a war be started ?.

Lost Tower v.ROE[updated]
Author: Unknown - 4 Player (Red & Purple vs Blue & Green; Medium map)

Legend says that there is a mystical tower in the land wich holds ancient powers !!!! Can you and your allie obtain this power before your enimies do ?
Only time will tell.

Nation War TE v.ROE[updated]
Author: jb239 - 4 Player (Orange & Purple vs Blue & Teal; Medium map)

The land is split into four nations, and each have allied with another to work their way to the middle, then to the other 2 nations for total land domination. Angels and Water Hydras try to seperate themThe land is split into four nations, and each have allied with another to work their way to the middle, then to the other 2 nations for total land domination. Angels and Water Hydras try to seperate them.

Open Conquest v.ROE[updated]
Author: jb239 - 4 Player (Blue & Teal VS. Orange & Purple; Medium map)

You have a secured area to your own, but easy access out which also means easy access in...*=updated.

Quickie Allies v.ROE[updated]
Author: Lady_Of_The_Lake - 4 Player (Red & Tan vs Blue & Green; Medium map)

A fast allies game! Original version of Quickies except all fly and dd arts removed plus armageddon and fire tome :)

Fixes made by Kirk Picard

Quickie Allies 2 v.ROE[updated]
Author: Lady_of_the_Lake - 4 Player (Red & Tan vs Blue & Green; Medium map)

A fast allies game. 2nd city and Utopia swapped to help prevent getting your Utopia stolen. *Updated* by DrunkenMerlin.

Race for Power Allies v.ROE[updated]
Author: Unknown - 4 Player (Red & Orange vs Green & Purple; Medium map)

Racing as fast as you can to clean your kingdoms out will ensure ulimate power!!

Roundabout v.ROE[updated]
Author: Unknown - 4 Player (Red & Green vs Blue & Purple; Medium map)

Deep in the swamp guarded by terrible hydras lies an enormous treasure. Deep in the underworld, guarded by terrible dragons lies some magical knowledge. Only the best hero can defeat the monsters and take the treasure & magic. Based on a famous Anglo-Saxon myth.

Secret Alliances v.ROE[updated]
Author: jb239 - 4 Player (Red & Green vs Blue & Tan; Medium map)

It was thought that the 2 kingdoms above ground were gonna battle for the land above, and the 2 underground would battle for the underworld, but a secret alliance was made, and each side can take both the upper world, and underworld.

Soulbrothers v.ROE[updated]
Author: Valein - 4 Player (Red & Orange vs Blue & Purple; Medium map)

A tough and even map specially designed for multiplay (2vs2).
Cooperation is a major factor and also vital for success.

Tangs 2v2 ~ Sanctuary v.ROE[updated]
Author: TrenTang - 4 Player & 2 comp (Red & Green & Orange (comp) vs Blue & Tan & Purple (comp); Medium map)

Removed spells: armageddon, counterstrike, dimension door, fireshield, fly, frenzy, sacrifice, slayer, sorrow, and waterwalk.

The Allegiance v.ROE[updated]
Author: Unknown - 4 Players (red & tan vs. blue & green; Medium map)

Bottom dwellers have a problem with those living above ground, but each has turned on their former ally.

The Big Battle v.SOD[updated]
Author: White_Wiz - 4 Players (Blue & Teal vs. Green & Purple; Medium map)

A 2v2 map that has everything.2 worlds battle for domination! A White-wiz map . Enjoy :)

The Good And The Bad v.ROE[updated]
Author: Unknown - 4 Players (Red & Teal vs. Blue & Purple; Medium map)

A epic battle of Arthur and Merlin vrs Mordred and Morgan Le Fey.Who will be the ultimate team?. Only time will tell!

The Magic Scrolls v.ROE[updated]
Author: Unknown - 4 Players (Red & Blue vs. Tan & Green; Medium map)

There are two scrolls for each player to be found on this map, Town Portal & Walk Water are both here. And will help you in your mission to win.

There is all so a prison with two artifacts in your race to again the upper hand and two quest's to build your strenghts. Good Luck.

The Quest v.ROE[updated]
Author: Unknown - 4 Human, 4 Comp Players (Red & Orange vs. Blue & Pink vs 4 Comp; Medium map)

20 ancient behemots, regenerant leur force innouie à partir d'une étrange relique, inspiraient le respect et garantisaient la paix entre les deux royaumes.
Mais, le bruit de plus en plus retentissant des forges faisait naître des rumeurs inquietantes.Et l'ombre de la guère se profila, menaçante.

Thieves v.ROE[updated]
Author: Unknown - 4 Player (Red & Blue vs. Tan & Green; Medium map)

All the gold of the land has been captured by the creatures, and 4 kingdoms are fighting each other, and fighting to get their gold back.

Vengeance v.ROE[updated]
Author: Attila - 4 Player (Orange & Pink vs. Teal & Purple; Medium map)

Like Quicky allies. a nice Medium map with allies and under ground.

War Is On v. AB[updated]
Author: Unknown - 4 Player (Red & Blue vs. Tan & Green)

Both sides have gotten together to finish this war that has gone on for years.

War of Nations v.ROE[updated]
Author: White_Wiz - 4 Player (Blue & Teal vs. Green & Purple)

A good old closed 2v2 map with a few relics and utopias and the usual garrisons keeping everyone apart.Enjoy !

War of the Specialist v.SOD[updated]
Author: White_Wiz- 8 Player (Red & Orange vs. Blue & Purple vs. Tan & Teal vs Pink & Green; Large map)

Everyone has a specialty hero.Lets see who is the best!!! A well balanced 8 player 4 team map.

War Of Two Nations v.ROE[updated]
Author: Unknown - 4 Player (Red & Teal vs Blue & Purple; Medium map)

War as come from the other side of the sea! Time for you and the other Lord of your Nation to ally and take care of this problem once and for all.

Warriors Battle v. AB[updated]
Author: Unknown - 4 Players (Blue & Tan vs.Red & Green; Medium map)

Two alliances of warriors are formed to end the dispute over the land rights. The stronger side shall rule.

Water Cross v.ROE[updated]
Author: Unknown - 4 Players (Blue & Teal vs Tan & Purple; medium map)

Oh my..Criss Cross 3 on water, with a few minor edits in middle.